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The world of Sollette is a complex place. The many races that now flourish on the planet can all trace their origin back to one catalyst: The Demonic Invasion. Now you are flung into the past to confront this perilous time for yourself.
 
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 Tormenters

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Eternal Eclipse
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PostSubject: Tormenters   28th February 2011, 10:21 am




***

Initiative Order:

Skeletons
Fang
Tulkavoa're
Mambele
Wight
Tiagarth
Menzo-Zeran
Zombies

***

Okay, a few things first.

Most noticeable may be that I stole Carlos' idea and I'm now using symbols instead of letters to represent our characters.

Secondly, this is a surprise round. This means that you get 1 (one) action before rolling for initiative. This can be any action; standard, move or minor.

You can place yourself anywhere ON or BEHIND the yellow dots. Do not place yourself in the room as your starting point.

To save time, roll for initiative in the same post as your action. If you move then make sure to state your starting square and your end square as well.

Lastly, let's do some roleplaying here. I don't want just a post with a few numbers. I know you guys are pretty good about this so really I'm just repeating it for repetition's sake. Razz

If you have a question then feel free to PM me. Smile

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Last edited by Eternal Eclipse on 4th May 2011, 11:21 am; edited 5 times in total
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Fang
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PostSubject: Re: Tormenters   28th February 2011, 4:53 pm

Fang will start in M-24, as his surprise action, he will shift to L-23.

Fang readies his scythe, moving in towards a foe in an effort to get the drop on him/her. Even if he doesn't, at least it should distract them from his comrades while they form a better plan of action than "run in and hit stuff". ... Which is what Fang does best.

Initiative +2
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Fate
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PostSubject: Re: Tormenters   28th February 2011, 4:53 pm

The member 'Fang' has done the following action : Die rolls

'd20' : 11
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zebith
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PostSubject: Re: Tormenters   28th February 2011, 8:14 pm

Tiagarth, in his sleek black panther form starts out in O24 when the doors open.

"I feel like it's going to be one of those days"

Tiagarth uses his wild shape power to turn back into his elf form and as part of that power he is going to shift to O25

INT +4


Last edited by Tiagarth on 28th February 2011, 8:14 pm; edited 1 time in total
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PostSubject: Re: Tormenters   28th February 2011, 8:14 pm

The member 'Tiagarth' has done the following action : Die rolls

'd20' : 7
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Tulkavoa're
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PostSubject: Re: Tormenters   28th February 2011, 9:42 pm

The wilden peers through the door and immediately goes into a trance. She throws her mind at the group of zombies she sees.

Starting position: N25.

Attacking with Dishearten

At-Will Augmentable, Implement, Psionic, Psychic
Standard Action Area burst 1 within 10 squares
Target: Each creature in the burst
Attack: Intelligence vs. Will
Hit: 1d6 + Intelligence modifier psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn.

Targeting square N-19 to hit Z3, Z4, and Z5.


First set of rolls will be for this attack, in order of Z3, Z4, and Z5. Second roll set will be initiative.

Attack Bonus: +7

Initiative bonus: +1


Edit: SERIOUSLY?!


Last edited by Tulkavoa're on 28th February 2011, 9:43 pm; edited 1 time in total
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PostSubject: Re: Tormenters   28th February 2011, 9:42 pm

The member 'Tulkavoa're' has done the following action : Die rolls

#1 'd20' : 5, 1, 2

--------------------------------

#2 'd20' : 12
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Sundew
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PostSubject: Re: Tormenters   28th February 2011, 10:48 pm

Starts at N24

Mambele takes his place before his allies, choosing to stay closer to Miss Tulka, which for some reason is easy to believe is zombie-proof. He doesn't really know much about zombies, but they're not exactly known for being vegetarians.

He realizes he is allowing himself to be unnerved. He needs to keep moving to be an efficient warlock! "Fang, if you notice that I get a zombie bite, I want you to promise me that you'll be the one to kill me."

After a dramatic pause, he adds with a smile. "That way, I'll come back as a zombie AND a werelion, which will be awesome."

And with that, he disappears with a flash of... actually, with an anti-flash of darkness, and reappears before a throng of enemies!

BAMF!

Ethereal Stride to P-21: Move, Encounter. Can teleport three squares and gains +2 to all defenses until end of next turn.
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zebith
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PostSubject: Re: Tormenters   28th February 2011, 11:29 pm

"You mean you don't want him to suck out the poision?" Tiagarth asked Mambele

OOC sorry I couldn't help myself Laughing
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PostSubject: Re: Tormenters   1st March 2011, 12:26 am

ooc Sorry. Forgot to roll initiative +2


The warlock pseudo-sneers at the elf. "Always a treat to savor a druid's rustic, earthy sense of humor." he bashes lighteartedly as he faces off against the monsters.
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PostSubject: Re: Tormenters   1st March 2011, 12:26 am

The member 'Mambele' has done the following action : Die rolls

'd20' : 15
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PostSubject: Re: Tormenters   1st March 2011, 12:55 am

Menzo charges forward, a roar on his lips! Leaping over a crumbling zombie, it's mind destroyed by Tulka's attack, he bashes his shield into the next foe!

"Fang! With me!" He cries!

---

Tulka: Your attack killed Z3 but missed the other two zombies.

Starting in N-24 and charging to N-20. Melee basic attack vs Z4, +11 vs AC (+10 base and +1 for charging){First Roll}

Rolling for initiative (+1) and using Battlefront Shift. Fang can shift half his speed. (Second Roll)
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PostSubject: Re: Tormenters   1st March 2011, 12:55 am

The member 'Menzo-Zeran' has done the following action : Die rolls

#1 'd20' : 2

--------------------------------

#2 'd20' : 7
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PostSubject: Re: Tormenters   1st March 2011, 12:59 am

That is a hit.

---

Menzo's shield crushes the zombie's head into it's rotting body.

---

Z4 is dead.

Rolling for enemies initiative.

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PostSubject: Re: Tormenters   1st March 2011, 12:59 am

The member 'Eternal Eclipse' has done the following action : Die rolls

'd20' : 7, 13, 9
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PostSubject: Re: Tormenters   1st March 2011, 1:06 am

The decrepit corpse in the back of the group cries out.

"Nooo! Do not let them delay us any further! Kill them all!"

The two sword wielding skeletons are the quickest to react and rattle forward.

---

Will take Skeletons turn tomorrow, which should give Fang time to shift. Smile

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PostSubject: Re: Tormenters   1st March 2011, 2:31 am

Fang rallies up beside Menzo, shifting to M-20. "Let's rattle some bones!", he shouts out with sickening glee!
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PostSubject: Re: Tormenters   1st March 2011, 10:14 am

The skeletons move quickly for something so long dead. Brandishing rusty swords, one takes a swipe at Menzo as the other attempts to stab Mambele.

---

S1 moves to N-19
S2 moves to Q-20

S1 attacks Menzo, +10 vs AC (First Roll)
S2 attacks Mambele, +10 vs AC (Second Roll)

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PostSubject: Re: Tormenters   1st March 2011, 10:14 am

The member 'Eternal Eclipse' has done the following action : Die rolls

#1 'd20' : 11

--------------------------------

#2 'd20' : 3
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PostSubject: Re: Tormenters   1st March 2011, 10:15 am

That meets Menzo's AC and is a hit.

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PostSubject: Re: Tormenters   1st March 2011, 2:48 pm

Mambele easily avoids the swipe of the sword, though that's more due to the skeleton's failings than his own merit. "Hey! Don't get rust stains on my cloak, Mossy!"
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PostSubject: Re: Tormenters   2nd March 2011, 9:39 am

Sorry about the slight delay. Had an exhausting day at work yesterday.

Menzo takes 1d8 +2 damage.

Mambele's turn.

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PostSubject: Re: Tormenters   2nd March 2011, 9:39 am

The member 'Eternal Eclipse' has done the following action : Die rolls

'd8' : 7
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PostSubject: Re: Tormenters   2nd March 2011, 1:16 pm

ooc Won't be able to pose today and am running out the door as I type this. Just for this turn, can I be moved to the bottom of the initiative order so as not to slow things down?
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PostSubject: Re: Tormenters   2nd March 2011, 3:37 pm

I'll delay your turn but you'll be stuck with your new initiative order.

Fang is up.

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