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The world of Sollette is a complex place. The many races that now flourish on the planet can all trace their origin back to one catalyst: The Demonic Invasion. Now you are flung into the past to confront this perilous time for yourself.
 
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 Tormenters

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Tulkavoa're
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PostSubject: Re: Tormenters   6th May 2011, 6:47 pm

OOC: Sorry!!!! Sad


Tulka rounds the ground fighting before her, trying to get farther into the battlefield to help poor surrounded Tiagarth!

Move to S-20 (N-22, P22, Q22, R22, S21, to S20, avoids opportunity attack)


Use dishearten on Tiagarth's square to hit Z7, W , Z6, and Z8

+7 vs Will

Rolls are in order listed above



Last edited by Tulkavoa're on 6th May 2011, 6:49 pm; edited 2 times in total
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PostSubject: Re: Tormenters   6th May 2011, 6:47 pm

The member 'Tulkavoa're' has done the following action : Die rolls

#1 'd20' : 20

--------------------------------

#2 'd20' : 9

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#3 'd20' : 18

--------------------------------

#4 'd20' : 12
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Eternal Eclipse
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PostSubject: Re: Tormenters   6th May 2011, 6:52 pm

Your attack hits everything!

---

As the zombies swing their vicious limbs at the druid, suddenly their brains burst out of their skulls! Each one crumbles to the ground as the wight screams in pain once more!

---

All of those zombies are dead.

Roll damage for the Wight.

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Tulkavoa're
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PostSubject: Re: Tormenters   6th May 2011, 7:10 pm

1d6 + 7

EOT
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PostSubject: Re: Tormenters   6th May 2011, 7:10 pm

The member 'Tulkavoa're' has done the following action : Die rolls

'd6' : 1
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PostSubject: Re: Tormenters   6th May 2011, 7:14 pm

Black and rotten blood starts run out of the wight's nose and ears.

---

The wight is now bloodied.

Mambele is up!

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Sundew
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PostSubject: Re: Tormenters   6th May 2011, 10:12 pm

Mambele is not in a good mood. His pose is awkward with cuts and bruises, and his childish scowl shows he's angry at himself again for not being awesome enough for his own impossible standards.

All the same, his pride is not large enough to keep him from appreciating the accomplishments of others, and a genuine smile graces his face as he watches the undead fall en masse to the wilden's attack. He whistles and cheers. "Holy stars! You'll earn your own constellation yet, Miss Tulka!"

Emboldened by his companion's success and ignoring his own condition, the warlock tries to help Fang. "Get off of him, you putrid sack of disease!"

Curse Z1 (Minor, At Will)

Prestidigitation: Causes a jet of fake fire to shoot out of his enchanted gloves, hoping to fool the zombie into retreating to relieve Fang from the flank, and hopefully to trigger an attack of opportunity.

Should I roll for +10 Bluff, +9 Intimidate, or does his effort automatically fail because these zombies are too suicidal to care, fooled or not?

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PostSubject: Re: Tormenters   7th May 2011, 9:18 am

The illusion has no effect due to the rotten brain of the zombie. Razz

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Sundew
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PostSubject: Re: Tormenters   7th May 2011, 10:27 am

Mambele pouts, looking exasperated

"Fascinating." he says in a deadpan tone.




Move to 22-K. Two can play the flanking game, ya squishy can of worms.

End of turn.
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PostSubject: Re: Tormenters   26th June 2011, 8:22 pm

The Wight screams out in rage as the battle turns against him.

"Enough! Bind them!"

Suddenly you all feel a chill enter your bodies. A mist coalesces around each of you, hindering your movement until you can no longer move at all. It appears that the spirits rising from the zombies' corpses have finally made their presence known.

"I've had enough of this. Bring them to the masters." Your legs are forced to move forward, following the limping wight out of the room and up the stairs.

---

You have all been captured. Your options seem limited at best. Think fast. What will you do?

Sorry for throwing you a curve-ball but I'm so damn sick of that fight. Razz

We are no longer in initiative order.

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Fang
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PostSubject: Re: Tormenters   26th June 2011, 8:40 pm

Fang tries his best to resist the binding, snarling and attempting to twist his body. "Let me go you undead freaks!" he shouts.

Am I able to make an attempt to free myself from the binding?
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PostSubject: Re: Tormenters   26th June 2011, 11:06 pm

Mambele reeeeeeally places way too much weight on their whole 'chosen by angels' status to worry too much about the Masters. Whatever flaws you pin on him, lack of faith ain't one of them, even after learning that so many of his expectations in life did not come out as he expected.

"Relax, Fang!" he says, even smiling as the group is dragged forward. "I, for one, am glad to see that we'll finally meet an opponent a bit less ethereal than 'Unstoppable Doomsday', and a bit more meaty than 'Some Dude Who Cheats At Trivia Contests'."
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PostSubject: Re: Tormenters   26th June 2011, 11:27 pm

Fang:

You can make a roll using your Wisdom or Charisma modifier, plus half your level.

Only I know the DC though!

Mwahahahaahaha!

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Fang
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PostSubject: Re: Tormenters   26th June 2011, 11:38 pm

Isn't that, uh, how it works? Only the DM knowing the DC?

Okay, well... Charisma +2 then!
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PostSubject: Re: Tormenters   26th June 2011, 11:38 pm

The member 'Fang' has done the following action : Die rolls

'd20' : 16
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PostSubject: Re: Tormenters   27th June 2011, 9:03 am

Despite your iron will, you can't seem to break free of the spirit's hold.

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Fang
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PostSubject: Re: Tormenters   27th June 2011, 3:23 pm

Fang snarls again,b ut sighs in defeat. 'Maybe if I just bide my time they'll all take us to the head honcho... and THEN we can bust free and kill him!', he thinks to himself, a childish grin crossing his features.
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PostSubject: Re: Tormenters   28th June 2011, 1:39 pm

Just waiting on the others to post before continuing.

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zebith
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PostSubject: Re: Tormenters   29th June 2011, 10:10 am

tiagarth strugglles with his bindings "You....will....not...get away....with this "

going to use arcana to reconize the magic that is holding us

arcana +0
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PostSubject: Re: Tormenters   29th June 2011, 10:10 am

The member 'Tiagarth' has done the following action : Die rolls

'd20' : 18
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PostSubject: Re: Tormenters   29th June 2011, 10:55 pm

Although not quite magic in the traditional sense, there is an arcane quality to it.

You are being possessed by a malevolent spirit. Although it is not powerful enough to influence your mind, it can force your body to it's will.

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PostSubject: Re: Tormenters   30th June 2011, 12:40 am

Though he has no chance of understanding or countering their magic, the warlock rakes his brains for any useful info he might have heard before about necromancers.

+10 history
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PostSubject: Re: Tormenters   30th June 2011, 12:40 am

The member 'Mambele' has done the following action : Die rolls

'd20' : 15
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PostSubject: Re: Tormenters   30th June 2011, 12:46 pm

Necromancers are nearly unheard of in Sollette. The stigma against necromancy is strong since the Demons who invaded used it against the entire world. Most people don't even realize that it is possible to raise a corpse from the dead and so undead are relegated to frightening stories for children.

Even those who create golems steer away from using body parts or bones.

So common knowledge for necromancers is that they raise the dead and exceptionally evil.

Oddly enough, this would make them extremely powerful, even just psychologically.

In other words, those of you native to Sollette should be terrified.

Tiagarth would be a little more nonchalant since the eladrin also use necromancy as a tool.

Tulka would just be pissed off at the abominations they have created.

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PostSubject: Re: Tormenters   30th June 2011, 8:42 pm

Every attempt to remember anything useful about their captors just makes Mambele all the more worried, and as minutes drag by and he finds himself dragged along like a zombie himself deeper and deeper into the tunnels, Mambele begins to grow very frightened. Thankfully, he's had a lot of training in at least maintaining composure. "I'm sorry I failed you, Miss Tulka." he whispers to himself, thinking about the words of the angel, which has made the Wilden more important in his mind's eye than anyone else on the team.
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