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The world of Sollette is a complex place. The many races that now flourish on the planet can all trace their origin back to one catalyst: The Demonic Invasion. Now you are flung into the past to confront this perilous time for yourself.
 
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 Tormenters

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Eternal Eclipse
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PostSubject: Re: Tormenters   5th March 2011, 11:45 pm

The wight easily bats the seed aside, negating it's magic.

---

Miss

Continue

Also, sorry about the length between updates, guys. My assistant manager is gone for a week so I'm filling in and working every damn day.

Good news is that I get a day off on Friday! Smile

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zebith
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PostSubject: Re: Tormenters   6th March 2011, 12:23 am

"what the hell? That attack almost always works" Tiagarth stamered and he throws another seed

Use an action point to use Flame Seed Again

+4 VS. Reflex



Damn.
End Turn


Last edited by Tiagarth on 6th March 2011, 12:25 am; edited 1 time in total
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PostSubject: Re: Tormenters   6th March 2011, 12:23 am

The member 'Tiagarth' has done the following action : Die rolls

'd20' : 5
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PostSubject: Re: Tormenters   6th March 2011, 1:33 am

The next seed is batted away just as easily as the first.

---

Menzo's turn will have to wait until tomorrow night.

Big day tomorrow. Pokemon. Razz

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Fang
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PostSubject: Re: Tormenters   6th March 2011, 1:34 am

Gotta sell them all!
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Sundew
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PostSubject: Re: Tormenters   6th March 2011, 2:15 am

Mambele feels a horrible chill at the pit of his stomach as he sees the wight's blast fly towards Fang, and he nearly forgets about the handful of monster he's already dealing with.

Seeing his companion cheerfully sidestep the beam and taunt the haunt does wonders to restore the warlock's cheer, which he now shares with Tiagarth. "Rotten luck there, pal. If it's any consolation, if a druid were to toss seeds at me, I'd be terrified. "

'And insulted. What am I, a duck in the park?' he adds mentally in jest.

"That was pretty funny. I should have said that." he murmurs to himself, focusing on the skeleton again.
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PostSubject: Re: Tormenters   8th March 2011, 9:40 am

Menzo brings his floating shield up to better advantage and whips his sword around it at the skeleton before him.

---

Shielded assault, +10 vs S1's AC

Effect: I gain a +2 power bonus to AC and so does anyone who is adjacent to me until the end of my next turn.
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PostSubject: Re: Tormenters   8th March 2011, 9:40 am

The member 'Menzo-Zeran' has done the following action : Die rolls

'd20' : 4
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PostSubject: Re: Tormenters   8th March 2011, 9:42 am

Menzo's sword stabs right through the skeleton's rib cage.

Hitting nothing.

---

Miss.

The effect still works, though.

End of turn.

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PostSubject: Re: Tormenters   8th March 2011, 9:46 am

The two remaining frontline zombies shuffle closer to fang, each one raising a rotting but strong arm to bash in his head!

---

Z1 moves M-21
Z2 moves to L-19

Z1 attacks Fang, +6 vs AC (First Roll)
Z2 attacks Fang, +6 vs AC (Second Roll)

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Last edited by Eternal Eclipse on 11th March 2011, 12:36 pm; edited 1 time in total
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PostSubject: Re: Tormenters   8th March 2011, 9:46 am

The member 'Eternal Eclipse' has done the following action : Die rolls

#1 'd20' : 5

--------------------------------

#2 'd20' : 10
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Fang
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PostSubject: Re: Tormenters   8th March 2011, 5:07 pm

Fang parries them both, easily on his own, but Menzo's assistance doesn't hurt either. "Gettin' sloppy, Menzo! How's about I show you how it's done?" he said with a smirk.

Both miss.
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PostSubject: Re: Tormenters   9th March 2011, 9:43 am

End of Zombies' turn.

Skeletons' turn.

---

The grinning skulls of the dead warriors bear down on their targets. Fleshless arms swing rusty swords, at the genasi and the warlock.

---

S1 attacks Menzo, +10 vs AC (First Roll)
S2 attacks Mambele, +10 vs AC (Second Roll)

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PostSubject: Re: Tormenters   9th March 2011, 9:43 am

The member 'Eternal Eclipse' has done the following action : Die rolls

#1 'd20' : 19

--------------------------------

#2 'd20' : 19
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PostSubject: Re: Tormenters   9th March 2011, 9:44 am

That definitely hits Menzo's AC.

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PostSubject: Re: Tormenters   10th March 2011, 1:57 pm

Mambele is hit also.
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PostSubject: Re: Tormenters   11th March 2011, 12:39 pm

Menzo takes 1d8 +2 damage. (First Roll)
Mambele takes 1d8 +2 damage. (Second Roll)

Both are marked by their respective attackers.

End of turn.

Fang is up!

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PostSubject: Re: Tormenters   11th March 2011, 12:39 pm

The member 'Eternal Eclipse' has done the following action : Die rolls

#1 'd8' : 1

--------------------------------

#2 'd8' : 5
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Fang
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PostSubject: Re: Tormenters   11th March 2011, 1:17 pm

Fang readies his scythe again. "Okay, I'm sick of looking at this guy in front of me..." And with that said, he slashes with his scythe yet again at Zombie 5.

Recuperating Strike (standard, at-will) vs. AC

+9 WOO!
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PostSubject: Re: Tormenters   11th March 2011, 1:17 pm

The member 'Fang' has done the following action : Die rolls

'd20' : 5
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PostSubject: Re: Tormenters   11th March 2011, 5:31 pm

Shit.

I forgot to upload the new map.

Redo your turn, Fang. Z5 is dead.

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PostSubject: Re: Tormenters   11th March 2011, 5:37 pm

Oh thank goodness!

*ahem*

Fang decides to clear some room around him and Menzo, pulling his scythe back. "Hey, boss, how about some breathing room?"

Recuperating Strike vs. Z2

+9 vs. AC (And it'll rock this time!)
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PostSubject: Re: Tormenters   11th March 2011, 5:37 pm

The member 'Fang' has done the following action : Die rolls

'd20' : 18
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PostSubject: Re: Tormenters   11th March 2011, 6:19 pm

That is a hit!

---

A moan escapes the zombies rotting throat as the blade sweeps through it's chest.

---

Z2 is dead.

Continue.

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PostSubject: Re: Tormenters   11th March 2011, 6:28 pm

I gain 7 temp HP (5+ Con mod,which is 2)! Fang feels a rush of adrenaline from the attack, eager for more. "Since you're so good at rotting, why not do so in hell?" he said with a sadistic grin.

End of turn.
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