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Sollette Online

The world of Sollette is a complex place. The many races that now flourish on the planet can all trace their origin back to one catalyst: The Demonic Invasion. Now you are flung into the past to confront this perilous time for yourself.
 
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 New Race: Medusa

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Eternal Eclipse
Deity
Eternal Eclipse


Posts : 761
Join date : 2010-06-03

Character sheet
Class:
Hit Points:
New Race: Medusa Left_bar_bleue2/2New Race: Medusa Empty_bar_bleue  (2/2)
Temporary Hit Points:

New Race: Medusa Empty
PostSubject: New Race: Medusa   New Race: Medusa I_icon_minitime15th August 2014, 11:44 pm


Medusa

New Race: Medusa 2
Average Height: 5'5" - 6' 2"
Average Weight: 120 - 220lbs

Ability Scores: +2 Charisma , +2 Dexterity or +2 Constitution
Size: Medium
Speed: 7
Vision: Normal

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Languages: Common
Skill Bonus: +2 Intimidate, +2 Stealth
Snake Blood: You resist Poison 5 + 1/2 your level.

All the Tricks: You can roll a save for Petrification at the beginning of your turn and gain +2 to the roll.

Serpent Skin: You gain +1 Reflex defense.

Deadly Gaze: Depending on what gender you are, you will have one of two gaze attacks.

Male: Venomous Gaze
Female: Petrifying Gaze

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Venomous Gaze
 (Medusa Racial Power)
With a glance you can poison your enemies' mind and body.

Encounter * Poison, Gaze, Psychic

Minor Action * Close Blast 3

Target: Each creature in blast. Blind creatures are immune.

Attack: Charisma +2 vs Will

Hit: You deal 1d6 + Charisma modifier poison damage and target is dazed until the end of your next turn.
Special: Increase to Charisma +4 and 2d6 + Charisma modifier damage at 11th level, and Charisma +6 and 3d6 + Charisma modifier damage at 21st level.


Petrifying Gaze
 (Medusa Racial Power)
Turning a man to stone is with nothing more than a dirty look.

Encounter * Gaze, Psychic

Minor Action * Close Blast 3

Target: Each creature in blast. Blind Creatures are immune.

Attack: Charisma +2 vs Fortitude

Hit: The target is slowed. (Save ends.) First Failed Save: Target is immobilized until the end of its next turn and takes 1d6 + Charisma modifier psychic damage.
Special: Increase to Charisma +4 and 2d6 + Charisma modifier damage at 11th level, and Charisma +6 and 3d6 + Charisma modifier damage at 21st level.
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