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The world of Sollette is a complex place. The many races that now flourish on the planet can all trace their origin back to one catalyst: The Demonic Invasion. Now you are flung into the past to confront this perilous time for yourself.
 
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 Hammer and Anvil

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Eternal Eclipse
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PostSubject: Re: Hammer and Anvil   21st September 2010, 7:58 pm

Fang:

Take 1d6 +4 damage (First rolls)

Tiagarth:

Take 2d6 +2 damage (Second rolls)

Tulkavoa're:

Take 2d6 +2 damage (Third rolls)

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PostSubject: Re: Hammer and Anvil   21st September 2010, 7:58 pm

The member 'Eternal Eclipse' has done the following action : Die rolls

#1 'd6' : 5

--------------------------------

#2 'd6' : 1, 1

--------------------------------

#3 'd6' : 2, 5
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PostSubject: Re: Hammer and Anvil   21st September 2010, 7:59 pm

End of Goblins turn.

Mambele is up next.

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Sundew
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Age : 41
Location : Playas de Rosarito, Mexico

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Class: Wizard
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PostSubject: Re: Hammer and Anvil   22nd September 2010, 12:39 pm

Mambele pouts as he realizes he is now quite far from the action, and a number of his allies have taken injuries. Straightening his crown, he twirls his rod like a baton to ready it, and makes a dash for the goblin warrior, merging into the shadows.

move p13 (move, at will). Unless short grass counts as difficult terrain, in which case move to S10. Gains concealment.

Curse GW2 (minor, at will)

roll 1: Dire Radiance to GW2: +3 CHA +1 Vicious Rod +1 half-level +1 Prime shot (if I did move to P13) +2 for two dead cursed enemies (fate of the void) vs Fortitude.
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PostSubject: Re: Hammer and Anvil   22nd September 2010, 12:39 pm

The member 'Mambele' has done the following action : Die rolls

'd20' : 15
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PostSubject: Re: Hammer and Anvil   22nd September 2010, 12:46 pm

Hit!

Roll damage!

And from now on, do the total attack bonus first, and then the different additions after.

EX: +9 (+4 dex, +3 proficiency, +1 feat, +1 enhancement)

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PostSubject: Re: Hammer and Anvil   22nd September 2010, 7:31 pm

The warlock grins smugly as his attack hits the mark!

radiant damage 1d6 + 1d8 +4 (3 con +1 vicious rod), and target takes extra 1d6 +3 CON damage if it moves closer to me on its next turn.


Last edited by Mambele on 22nd September 2010, 7:32 pm; edited 1 time in total
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PostSubject: Re: Hammer and Anvil   22nd September 2010, 7:31 pm

The member 'Mambele' has done the following action : Die rolls

#1 'd6' : 2

--------------------------------

#2 'd8' : 4
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PostSubject: Re: Hammer and Anvil   22nd September 2010, 10:20 pm

The goblin reels from the power of the magical attack!

---

Continue.

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PostSubject: Re: Hammer and Anvil   22nd September 2010, 10:36 pm

Mambele rises momentarily from the shadows that shroud him to beckon his enemy closer before sinking back into concealment.

End of Turn
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PostSubject: Re: Hammer and Anvil   23rd September 2010, 9:09 am

Fang is up next.

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Fang
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PostSubject: Re: Hammer and Anvil   23rd September 2010, 4:57 pm

Fang hunches over slightly as if in pain, the shifter shaking slightly. But he then throws his head back, his arms out to his side as he lets out a beastly roar. His hair longer, like that of a lion's mane, and his fangs longer, as well as a more feral look in his eyes. Fang's lycanthropy comes into play. And he loves it...

Minor Action: Longtooth Shifting
Requirement: Must be bloodied
Effect: Until the end of the encounter, Fang gains a +2 bonus to damage rolls. In addition, while he is bloodied, he gains regeneration 2.

Moving to space L-18, adjacent to GW1.

Standard Action: Bloodhunt Rage
+7 vs. AC
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PostSubject: Re: Hammer and Anvil   23rd September 2010, 4:57 pm

The member 'Fang' has done the following action : Die rolls

'd20' : 11
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PostSubject: Re: Hammer and Anvil   23rd September 2010, 10:42 pm

Hit!

Roll damage.

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Fang
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PostSubject: Re: Hammer and Anvil   23rd September 2010, 10:48 pm

3w + 6 damage (+4 normal damage, +2 longtooth shifting)

Effect: Fang enters the rage of the bloodhunt. Until the rage ends, Fang gains a bonus to melee damage rolls equal to his CON mod (+2) if either Fang or his target is bloodied.

After the attack, Fang's eyes begin to glow blood red, his barbarian powers coming forth and mixing with his feral might. A deadly combination indeed.
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PostSubject: Re: Hammer and Anvil   23rd September 2010, 10:48 pm

The member 'Fang' has done the following action : Die rolls

'd4' : 2, 1, 1, 2, 3, 3
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PostSubject: Re: Hammer and Anvil   23rd September 2010, 10:50 pm

The goblin's scream of fear is cut short by the blow. His chest is bleeding heavily.

---

GW1 is bloodied.

Continue.

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PostSubject: Re: Hammer and Anvil   23rd September 2010, 10:56 pm

End of turn. And what a turn it was! Very Happy
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PostSubject: Re: Hammer and Anvil   23rd September 2010, 11:22 pm

Menzo-Zeran is up next.

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Last edited by Eternal Eclipse on 27th September 2010, 5:23 pm; edited 1 time in total
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PostSubject: Re: Hammer and Anvil   27th September 2010, 5:23 pm

Menzo rushes forward, past Mambele.

"Hit him again, Fang!"

---

Move to O-14
Direct the Strike: Fang to attack GW1 with a basic attack.
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Sundew
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PostSubject: Re: Hammer and Anvil   27th September 2010, 6:35 pm

ooc Play it again, Sam!
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PostSubject: Re: Hammer and Anvil   27th September 2010, 6:59 pm

Fang readies his scythe, slashing as ordered. "RRRAAAHH!!!!"

+7 vs. AC
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PostSubject: Re: Hammer and Anvil   27th September 2010, 6:59 pm

The member 'Fang' has done the following action : Die rolls

'd20' : 2
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PostSubject: Re: Hammer and Anvil   27th September 2010, 8:55 pm

Unfortunately that is a miss.

End of Menzo-Zeran's turn.

Begin Tiagarth's turn.

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zebith
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PostSubject: Re: Hammer and Anvil   28th September 2010, 12:34 am

Tiagarth uses his Wild shape power toturn into a black panther and moves to K16. Tiagarth tries to use his Grasping Claws on GW3 "come here I want a hug" Tiagarth growls



+6 vs. Reflex
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