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The world of Sollette is a complex place. The many races that now flourish on the planet can all trace their origin back to one catalyst: The Demonic Invasion. Now you are flung into the past to confront this perilous time for yourself.
 
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 Desperation

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Fate
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PostSubject: Re: Desperation   22nd August 2010, 8:31 pm

The member 'Tulkavoa're' has done the following action : Die rolls

'd10' : 2
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PostSubject: Re: Desperation   22nd August 2010, 8:32 pm

The elf drops to the ground. Dead without a mark on him.

---

EH is dead.

Continue.

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Tulkavoa're
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PostSubject: Re: Desperation   22nd August 2010, 9:09 pm

End turn
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PostSubject: Re: Desperation   22nd August 2010, 9:11 pm

HB's turn is up next.

---

The ponytailed man attempts another swing at Tulka with his mace!

---

+4 vs AC

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PostSubject: Re: Desperation   22nd August 2010, 9:11 pm

The member 'Eternal Eclipse' has done the following action : Die rolls

'd20' : 16
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PostSubject: Re: Desperation   22nd August 2010, 9:12 pm

Hit
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PostSubject: Re: Desperation   22nd August 2010, 9:13 pm

Take 1d8 +1 damage and you are dazed until the end of HB's next turn.

End of turn.

Fang is no longer dazed.

Mambele is up next.

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PostSubject: Re: Desperation   22nd August 2010, 9:13 pm

The member 'Eternal Eclipse' has done the following action : Die rolls

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PostSubject: Re: Desperation   22nd August 2010, 9:26 pm

Mambele barely seems to register at this point that there is a full-fledged battle around him, as his sights are set solely on that annoying halfling. Jumping back to a new position, he brandishes his rod anew!

Move back to L-16 (move, at will), gains concealment (shadow walk)

Roll 1: Dire Radiance H1 (Standard, At will), +3 CON +1 Half-Level +1 Vicious Rod +1 Prime Shot vs Fortitude

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PostSubject: Re: Desperation   22nd August 2010, 9:26 pm

The member 'Mambele' has done the following action : Die rolls

'd20' : 16
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PostSubject: Re: Desperation   22nd August 2010, 9:31 pm

Hit!

Roll damage!

And don't forget your curse damage this time. Razz

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PostSubject: Re: Desperation   22nd August 2010, 9:43 pm

Dire Radiance damage 1d6[W]+ 1d8 Warlock Curse +3 CHA +1 Vicious Rod damage. If target moves closer to me on its next turn, it takes additional 1d6 +3 CHA damage.

END OF TURN


Last edited by Mambele on 22nd August 2010, 9:44 pm; edited 1 time in total
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PostSubject: Re: Desperation   22nd August 2010, 9:43 pm

The member 'Mambele' has done the following action : Die rolls

#1 'd6' : 2

--------------------------------

#2 'd8' : 4
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PostSubject: Re: Desperation   22nd August 2010, 10:35 pm

Fang is up next.

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PostSubject: Re: Desperation   22nd August 2010, 11:04 pm

Moving to space Q-9, flanking HR2. He should get an opportunity attack though, so I'll let you resolve that first.
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PostSubject: Re: Desperation   22nd August 2010, 11:07 pm

+7 vs AC

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PostSubject: Re: Desperation   22nd August 2010, 11:07 pm

The member 'Eternal Eclipse' has done the following action : Die rolls

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PostSubject: Re: Desperation   22nd August 2010, 11:07 pm

Hit.
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PostSubject: Re: Desperation   22nd August 2010, 11:08 pm

1d4 +3 damage.

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PostSubject: Re: Desperation   22nd August 2010, 11:08 pm

The member 'Eternal Eclipse' has done the following action : Die rolls

'd4' : 2
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PostSubject: Re: Desperation   22nd August 2010, 11:09 pm

OOC: Argh, you couldn't have done just five more damage, could you? Lol

Fang could feel his inner rage building as the battle went on. "Yeah, keep it up punk..."

Standard Action: Bloodhunt Rage (Daily) against HR2d

+9 (7 attack bonus, 2 flanking) vs. AC
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PostSubject: Re: Desperation   22nd August 2010, 11:09 pm

The member 'Fang' has done the following action : Die rolls

'd20' : 6
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PostSubject: Re: Desperation   22nd August 2010, 11:20 pm

New game mechanic: You can spend an action point to gain a +1 to your attack roll.

You can only do this when I prompt you. Usually this means that you only missed by 1 and that I don't want you to waste a good attack by 1.

So go ahead and spend the action point, then roll damage.

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PostSubject: Re: Desperation   22nd August 2010, 11:25 pm

Action point spent.

3w +4 damage.

Effect: You enter the rage of the bloodhunt. Until the rage ends, you gain a bonus to melee damage rolls equal to your CON mod (+2) if either you or your target is bloodied.

End of turn.
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PostSubject: Re: Desperation   22nd August 2010, 11:25 pm

The member 'Fang' has done the following action : Die rolls

'd4' : 2, 4, 4, 3, 4, 3
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