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The world of Sollette is a complex place. The many races that now flourish on the planet can all trace their origin back to one catalyst: The Demonic Invasion. Now you are flung into the past to confront this perilous time for yourself.
 
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 Proficiency Powers

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Eternal Eclipse
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PostSubject: Proficiency Powers   15th August 2010, 12:50 am

Shielding Orb - Must use be using an orb as an implement.
Using the perfect sphere as your guide you can protect yourself or your allies.

Encounter

Immediate Interrupt - Burst 5

Trigger: You or an ally are hit by an attack.

Effect: The attack only does half damage.

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Extending Scythe - Must be wielding a scythe.
By gripping the scythe carefully you can extend your reach further.

Encounter

Effect: Once per encounter, as a free action, you can extend the reach of at-will melee power by 1.

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Block and Counter - Must be using a shield.
Practiced with using a shield you can perfectly time a counter attack.

Encounter

Immediate Reaction - Melee

Trigger: An enemy misses you with a melee attack vs AC.

Effect: You can attempt a melee basic attack as a free action against the enemy that missed you. You cannot replace this basic attack with another power even if that power says it can be used as a basic attack.

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Versatile Scepter - Must be using a rod as an implement.
The rod is hardy by nature and can be used as a weapon in a pinch.

Encounter

Effect: One per encounter, as a free action, you can use an arcane ranged attack power as a melee power. The power still takes up whatever action it does as normal.

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Totem Spirit - Must be using a totem as an implement.
The spirits hear your pleas and lend you their defense in your time of need.

Encounter

Immediate Interrupt

Trigger: An attack meets your defense.

Effect: Increase that defense by 1 until the start of your next turn. The triggering attack now misses.

---

Skullcrack - Must be wielding a morningstar.
The head of your morning cracks into the head of your foe.

Encounter

Trigger: You hit an enemy with an at-will melee power.

Effect: The enemy is dazed until the start of your next turn.

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Last edited by Eternal Eclipse on 20th March 2013, 12:31 am; edited 4 times in total
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Eternal Eclipse
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PostSubject: Re: Proficiency Powers   15th August 2010, 1:02 am

I will add more by request. Smile

If you wish to change your weapon or implement then let me know!

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Sundew
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Age : 41
Location : Playas de Rosarito, Mexico

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PostSubject: Re: Proficiency Powers   15th August 2010, 12:57 pm

Very nice! I may end up extending your idea to my campaigns.
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Eternal Eclipse
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PostSubject: Re: Proficiency Powers   24th August 2010, 10:19 pm

Updated with a new totem proficiency power and brand new flavor text for all the powers!

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Eternal Eclipse
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PostSubject: Re: Proficiency Powers   24th August 2010, 10:54 pm

Add the proficiency power that relates to your weapon to your character sheets.

I made them for you and I want you to use them, even if only to test them for me. Razz

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Sundew
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Age : 41
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PostSubject: Re: Proficiency Powers   25th August 2010, 10:30 pm

If I'm using a ranged power as melee, does that mean it does NOT trigger opportunity attacks?
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PostSubject: Re: Proficiency Powers   25th August 2010, 10:31 pm

That is exactly what I mean. Smile

Basically you just change the power from a Ranged attack to a Melee.

You still use the same attack modifiers but now it's just a melee attack and doesn't provoke attacks of opportunity. Smile

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PostSubject: Re: Proficiency Powers   14th September 2010, 10:17 pm

Added a morningstar proficiency power.

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